Whitehead, CD Projekt RED and games development: interview with Marcin Blacha

Authors

  • Suely Fragoso Federal University of Rio Grande do Sul
  • Mariana Amaro Federal University of Rio Grande do Sul
  • Ian Wason Lane Centro Universitário Ritter dos Reis

DOI:

https://doi.org/10.19132/1807-8583201946.15-23

Keywords:

Game Design. Philosophy of Organism. Whitehead. CD Projekt RED. The Witcher.

Abstract

Interview with Marcin Blacha, game designer and Narrative Director of CD Projekt RED game studio about the relationship between academic studies and game development. Blacha addresses the approach of Whitehead's Philosophy and game design, issues concerning the singularities of games developed outside the anglophone world.

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References

BLACHA, Marcin. Processes and idleness in Europa Universalis 4. In: THE PHILOSOPHY OF COMPUTER GAMES CONFERENCE, 11., 2017, Kraków. Proceedings [...]. Kraków: Jagiellonian University in Krakow, 2017. p. 1-5.

WHITEHEAD, Alfred North. Os fins da educação: e outros ensaios. Traduzido por Leônidas Gontijo de Carvalho. São Paulo: Companhia Editora Nacional, 1969.

WHITEHEAD, Alfred North. Process and reality: an essay in cosmology. New York: The Free Press, 1978.

WHITEHEAD, Alfred North. Processo e realidade: ensaio de cosmologia. Lisboa: Centro de Filosofia da Universidade de Lisboa, 2010.

WHITEHEAD, Alfred North. Symbolism: it’s meaning and effect. New York: Macmillan, 1927.

PARADOX INTERACTIVE. Europa universalis IV. Jogo Digital. PC, 2013

CD PROJEKT RED. The witcher 3: wild hunt. Jogo Digital. PC, XBOX ONE, Playstation 4, 2015.

CD PROJEKT RED. The witcher 3: blood & wine. Expansão de Jogo Digital. PC, XBOX ONE, Playstation 4, 2016.

CD PROJEKT RED. Jogo Digital. Cyberpunk 2077. [s.d].

Published

2019-07-24

How to Cite

Fragoso, S., M. Amaro, and I. W. Lane. “Whitehead, CD Projekt RED and Games Development: Interview With Marcin Blacha”. Intexto, no. 46, July 2019, pp. 15-23, doi:10.19132/1807-8583201946.15-23.