GAME IN UNIVERSITY INNOVATION PROJECTS: AN INCLUSIVE STRATEGY

Authors

  • Ivana Verónica Rivero Universidad Nacional de Río Cuarto. Río Cuarto, Cba, Argentina.
    • Viviana Graciela Gilleta Universidad Nacional de Río Cuarto. Río Cuarto, Cba, Argentina

      DOI:

      https://doi.org/10.22456/1982-8918.88086

      Keywords:

      Play and Playthings. Education. Innovation. Project design.

      Abstract

      This article presents the results of a qualitative study aimed at knowing and understanding the role played by game in current educational innovation projects of a public university in Argentina. It used grounded theory or the constant comparison method, with two data collection strategies: text analysis (projects approved and funded) and in-depth interviews (with project directors). In order not only to guarantee access to university education but also to foster interest in studying and the opportunity to advance in one’s studies and graduate within a reasonable time, some work teams design game situations to connect the practical dimension of the knowledge constructed with the theoretical conceptual domain of the objects of study. Even when the game is older than the culture, the university context proposes it as an innovation.

       

       

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      Author Biographies

      Ivana Verónica Rivero, Universidad Nacional de Río Cuarto. Río Cuarto, Cba, Argentina.

      Docente Investigadora categoría 2 programa incentivos del Departamento de Educación Física de la UNRC. Responsable de asignatura Conocimiento y Juego. Directora proyecto de investigación. 

      Becaria Postdoctoral Consejo Nacional de Investigaciones Científicas y Técnicas. 

       

      Viviana Graciela Gilleta, Universidad Nacional de Río Cuarto. Río Cuarto, Cba, Argentina

      Docente Investigadora categoría 4 programa incentivos del Departamento de Educación Física de la UNRC. Responsable de asignatura Deportes de conjunto.

      Published

      2019-09-06

      How to Cite

      RIVERO, Ivana Verónica; GILLETA, Viviana Graciela. GAME IN UNIVERSITY INNOVATION PROJECTS: AN INCLUSIVE STRATEGY. Movimento, [S. l.], v. 25, p. e25048, 2019. DOI: 10.22456/1982-8918.88086. Disponível em: https://seer.ufrgs.br/index.php/Movimento/article/view/88086. Acesso em: 3 aug. 2026.

      Issue

      Section

      Original Articles

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