ELECTRONIC GAMES AND THE SEARCH OF THE EXCITEMENT
DOI:
https://doi.org/10.22456/1982-8918.2225Keywords:
Video games. Leisure activities. Emotions. Eletronic industry.Abstract
Abstract: In the branch of the entertainment, the
industry of the electronic games was the one that
more grew in the last decade, having attracted
attention of researchers of diverse areas, amongst
them the Physical Education. Why the electronic games
have arouse so great interest as option of leisure for
children, young and adults? In this study we intend to
argue on a possible form to interpret, from the theory
of Norbert Elias and Eric Dunning, the electronic games
as leisure option, using as tool auxiliary questionnaires
answered for individuals that play videogames. The
intention is to weave some reflections that collaborate
for the agreement of this practical playful.
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