Zero-player game - or: what we talk about when we talk about players

Authors

  • Staffan Björk
  • Jesper Juul

DOI:

https://doi.org/10.19132/1807-8583201946.65-81

Keywords:

Player. Game. Agency. Zero-Player Game.

Abstract

Do games need people? If so, what is it that makes people important to games? It can seem self-evident that games are artifacts designed to be used by players, but in this paper we will discuss the paradoxical idea of zero-player games. We do not wish to argue against the study of players, but we believe that many common conceptions of players are too vague to be useful. Based on the examination of zero-player games, we provide five subcomponents to help in the understanding of the player concept. Expressed as questions, these are: Is this a human player? Does the player have agency? Does the player play over time? Does the player appear to have intentionality? Does the player exhibit aesthetic preferences?

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Published

2019-07-24

How to Cite

BJÖRK, Staffan; JUUL, Jesper. Zero-player game - or: what we talk about when we talk about players. Intexto, Porto Alegre, n. 46, p. 65–81, 2019. DOI: 10.19132/1807-8583201946.65-81. Disponível em: https://seer.ufrgs.br/index.php/intexto/article/view/93853. Acesso em: 9 nov. 2026.