The singular experience of digital games: the videogame in their aesthetic potential
Keywords:
Digital Games. Aesthetic Experience.Abstract
As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works.
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Copyright (c) 2011 Filipe Alves de Freitas, Carlos Magno Camargos Mendonça

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