The singular experience of digital games: the videogame in their aesthetic potential

Authors

  • Filipe Alves de Freitas Universidade Federal de Minas Gerais
  • Carlos Magno Camargos Mendonça Universidade Federal de Minas Gerais

Keywords:

Digital Games. Aesthetic Experience.

Abstract

As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions other than the narrative as the locus of expression on these works.

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Author Biographies

Filipe Alves de Freitas, Universidade Federal de Minas Gerais

Doutorando em Comunicação e Sociabilidade Contemporânea pela Faculdade de Filosofia e Ciências Humanas da Universidade Federal de Minas Gerais

Carlos Magno Camargos Mendonça, Universidade Federal de Minas Gerais

Doutor em Comunicação e Semiótica pela Pontifícia Universidade Católica de São Paulo. Professor do Programa de Pós-Graduação em Comunicação (PPGCOM) da Faculdade de Filosofia e Ciências Humanas - Fafich/UFMG.

Published

2011-12-21

How to Cite

Alves de Freitas, F., and C. M. Camargos Mendonça. “The Singular Experience of Digital Games: The Videogame in Their Aesthetic Potential”. Intexto, no. 25, Dec. 2011, pp. 162-80, https://seer.ufrgs.br/index.php/intexto/article/view/19802.

Issue

Section

Articles