GameTest: Um jogo para praticar teste de software
DOI:
https://doi.org/10.22491/1982-1654.138735Abstract
In the context of software testing teaching-learning, a game can help professors and students to achieve more interactive and practical learning. This work presents the development and implementation of an educational game aimed at supporting software testing teaching. After development, the game was evaluated using MEEGA+, an evaluation model for digital games that seeks to assess their quality. The evaluation results indicate that the game was well accepted by participants and did not present significant usability problems. These findings contribute to the game being considered a viable alternative for improving software testing skills.
Downloads
Downloads
Published
How to Cite
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
The copyright for papers published in this journal belong to the author, with rights of first publication for the journal. As the papers appears in this publicly accessed journal, the papers are for free use, receiving their credit, in educational and non-commercial uses. The journal will allow the use of the papers published for non-commercial purposes, including the right to send the paper to publicly accessed databases.Accepted 2024-05-30
Published 2024-07-01