4D Art: real and virtual bodies, an augmented reality

Authors

  • Michel Lemíeux Compagnie Multidisciplinaire 4D Art – Montréal, Québec, Canadá
  • Victor Pílon (Compagnie Multidisciplinaire 4D Art – Montréal, Québec, Canadá) Compagnie Multidisciplinaire 4D Art – Montréal, Québec, Canadá
  • Marta Isaacsson (Universidade Federal do Rio Grande do Sul - UFRGS, Porto Alegre/RS, Brasil) UFRGS - Universidade Federal do Rio Grande do Sul - RS, Brasil

Keywords:

4D Art, Theatre, Technology, Virtual, Augmented Reality

Abstract

The Canadian company 4D Art fascinates the eye of the audience and questions their senses of reality and presence through the interaction on stage of the real and virtual bodies’ movements. To understand the creative process of 4D Art’s multimedia scene, we present an exclusive interview with the artistic directors Michel Lemieux and Victor Pilon. The artistic motivations of the real and virtual game, the procedures employed in the creation of virtual figures and the challenges faced by the actors are exposed by the creators. 

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Published

2022-10-12

How to Cite

Lemíeux, M., Pílon (Compagnie Multidisciplinaire 4D Art – Montréal, Québec, Canadá), V., & Isaacsson (Universidade Federal do Rio Grande do Sul - UFRGS, Porto Alegre/RS, Brasil), M. (2022). 4D Art: real and virtual bodies, an augmented reality. Brazilian Journal on Presence Studies, 6(2), 352–373. Retrieved from https://seer.ufrgs.br/index.php/presenca/article/view/62345

Issue

Section

Interview

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