n. 46, Special Edition Games and Philosophy

Date of publication: 07/24/2019 
Published: 2019-07-24

Presentation

  • Presentation

    Suely Fragoso, Tomas Majkowski
    1-7
    DOI: https://doi.org/10.19132/1807-8583201946.1-7
  • Presentation

    Suely Fragoso, Tomas Majkowski
    8-14
    DOI: https://doi.org/10.19132/1807-8583201946.8-14

Articles

  • Postphenomenological play

    Emil Hammar
    24-35
    DOI: https://doi.org/10.19132/1807-8583201946.24-35
  • Representation and virtuality in computer games

    Rune Klevjer
    36-49
    DOI: https://doi.org/10.19132/1807-8583201946.36-49
  • Discussing the world through algorithms: political philosophy in computer simulations

    Pierre Depaz
    50-64
    DOI: https://doi.org/10.19132/1807-8583201946.50-64
  • Zero-player game - or: what we talk about when we talk about players

    Staffan Björk, Jesper Juul
    65-81
    DOI: https://doi.org/10.19132/1807-8583201946.65-81
  • Action as the basis for an aesthetics of ludic Ssbjectivity

    Daniel Vella
    82-98
    DOI: https://doi.org/10.19132/1807-8583201946.82-98
  • The Joy of Doing: The Corporeal Connection in Player-Avatar Identity

    Rikke Toft Nørgård
    99-126
    DOI: https://doi.org/10.19132/1807-8583201946.99-126
  • Spirit of Seriousness and Bad Faith

    Marta M. Kania
    127-148
    DOI: https://doi.org/10.19132/1807-8583201946.127-148
  • From Game Spaces to Playable Worlds

    Olli Tapio Leino
    149-165
    DOI: https://doi.org/10.19132/1807-8583201946.149-165
  • Fiction as play: reassessing the relation of games, play, and fiction

    Sebastian Deterding
    166-195
    DOI: https://doi.org/10.19132/1807-8583201946.166-195
  • Grotesque Realism and Carnality: Bahktinian Inspirations in Video Game

    Tomasz Z. Majkowski
    196-214
    DOI: https://doi.org/10.19132/1807-8583201946.196-214
  • Poiesis and Imagination in the aesthetic Experience: The Moment of Grace in Computer Game Play

    Dominic Arsenault, Maude Bonenfant
    215-227
    DOI: https://doi.org/10.19132/1807-8583201946.215-227
  • To be and not to be, that is the quest: ontology of rules in computer-based games

    Ivan Mosca
    228-254
    DOI: https://doi.org/10.19132/1807-8583201946.228-254
  • Understanding single player computer games as experimental systems

    Sebastian Möring
    255-286
    DOI: https://doi.org/10.19132/1807-8583201946.255-286

Interview

  • Whitehead, CD Projekt RED and games development: interview with Marcin Blacha

    Suely Fragoso, Mariana Amaro, Ian Wason Lane
    15-23
    DOI: https://doi.org/10.19132/1807-8583201946.15-23

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