Elaboração de jogos educacionais para a construção de conhecimentos matemáticos
DOI:
https://doi.org/10.22456/1982-1654.128747Abstract
This article is presented as a proposal for the use of technology, specifically in the production of a digital game with the Scratch software, to assist in the teaching and learning process of contents of curricular components of Mathematics. Try to reflect on the concepts of computational thinking, as well as on the teaching of probability according to the BNCC. Scratch will serve to develop the programming of the digital game, so that Mathematics of the Final Years of Elementary School is part of this process. A programming proposal to work as a means to represent and develop as concepts presented by students of Mathematics that in most cases are considered as projects. Finally, Scratch and the applications created with it, become teachinglearning tools, becoming a teaching-learning facilitator.
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Published 2023-02-09