Gamification and Inclusion: A Systematic Review on the Use of Gamified Technologies in Deaf Education

Autores

  • Franciely Pereira Moreira IFTM
  • Cristiano Silveira Silva IFTM
  • Danielli Araújo Lima IFTM

DOI:

https://doi.org/10.22456/1679-1916.144979

Palavras-chave:

deaf education, digital technologies, inclusion, gamification, systematic review

Resumo

This research analyzed 13 recent studies on the use of digital technologies in the education of deaf students. The objective was to understand these tools’ impact on this group’s inclusion and learning. The results indicate that Information and Communication Technologies (ICTs), such as games and online platforms, have effectively improved the communication, engagement, and academic performance of deaf students. The review identified several promising tools and pedagogical strategies but also highlighted the need for more research in different contexts. The conclusions reinforce the importance of ICTs as a valuable resource for inclusive deaf education, offering recommendations for future research and pedagogical practices.

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Publicado

2025-01-06

Como Citar

MOREIRA, Franciely Pereira; SILVA, Cristiano Silveira; LIMA, Danielli Araújo. Gamification and Inclusion: A Systematic Review on the Use of Gamified Technologies in Deaf Education. RENOTE, Porto Alegre, v. 22, n. 3, p. 154–163, 2025. DOI: 10.22456/1679-1916.144979. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/144979. Acesso em: 6 set. 2026.