e-Caminhos da vida: a digital game for discussing and studying ethics

Autores

  • João Pedro Malta Ardo Federal University of Itajubá
  • Rodrigo Duarte Seabra Federal University of Itajubá
  • Vinícius Amaral Leal de Souza Federal University of Itajubá
  • Milady Renata Apolinário da Silva Federal University of Itajubá
  • Phyllipe Lima Federal University of Itajubá

DOI:

https://doi.org/10.22456/1679-1916.149287

Palavras-chave:

digital game, ethical, moral, board game

Resumo

This article presents the development of a digital educational game to teach and make players aware of ethical and moral principles, helping children make the best decisions in various situations. The research evaluated the ease of application of the game through tests in a school environment, investigating its effectiveness in fulfilling its role in educating. A case study involving 155 volunteer participants used an adapted version of the MEEGA+ Kids model to evaluate the game. The results indicated the learners’ great acceptance of the game in terms of its use as a pedagogical tool, combining entertainment and education to raise awareness and encourage ethical behavior.

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Publicado

08/06/2025

Como Citar

ARDO, João Pedro Malta; SEABRA, Rodrigo Duarte; SOUZA, Vinícius Amaral Leal de; SILVA, Milady Renata Apolinário da; LIMA, Phyllipe. e-Caminhos da vida: a digital game for discussing and studying ethics. RENOTE, Porto Alegre, v. 23, n. 1, p. 418–429, 2025. DOI: 10.22456/1679-1916.149287. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/149287. Acesso em: 30 set. 2026.

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Seção

Jogos digitais aplicados ao ensino/aprendizagem