Facing the technology challenge: Art education concepts and digital media in Germany

Autores

  • Daniela Reimann Bolsista na revista IETP Universidade Federal do Rio Grande do Sul
  • Simone Bekk Karlsruher Institut fuer Technologie (KIT)/ Karlsruhe Institute of Technology (KIT)Institut fuer Berufspaedagogik und Allgemeine Paedagogik (IBP)/Institute of Vocational and General Education,Abt. Berufspaedagogik/ Department of Vocational Education & Training, D­76128 Karlsruhe, Postfach / P.O. Box / Germany IBP: Hertzstrasse 16, 76187 Karlsruhe, Geb. 06.41, R.221, Phone: +49­721­608­44973/­44879/ ­43691 (Sek.) | Fax: ­46104 |

DOI:

https://doi.org/10.22456/1982-1654.57821

Palavras-chave:

media, art, technology, education, portfolio

Resumo

Though cutting edge media technologies have been introduced into art education at school in general education in 2001 (Reimann et al), there is still big scepticism about integrating the computer and digital media into the art lessons at school. Some perceive it time consuming, taking away urgently needed time for drawing and painting, others do not agree with the idea of addressing technology issues such as programming and coding as a form of media literacy in the art classroom. The research project “MediaArt@Edu” (Acronym) which is funded by the German Federal Ministry of Education and realised in collaboration with ZKM, the Center for Media and Art Karlsruhe, as well as the Agency for Employment Karlsruhe, will be presented. It links artistic approaches to interactive technology in creative processes with disadvantaged, and unemployed young people in vocational preparation measures

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Referências

References

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Jenkins Confronting the challenges of participatory culture. Media education for the 21 Century.: Online text: https://mitpress.mit.edu/sites/default/files/titles/free_download/9780262513623_Confronting_the_Challenges.pdf [23 July 2014].

Reimann, Daniela (2006): Ästhetisch-informatische Medienbildung mit Kindern und Jugendlichen. Grundlagen, Szenarien und Empfehlungen für Gestaltungsprozesse in Mixed Reality-Lernräumen, Oberhausen, 2006 (ATHENA)

Reimann, Daniela (2011): Shaping Interactive Media with the Sewing Machine: Smart Textile as an Artistic Context to Engage Girls in Technology and Engineering Education, in: Gianluca Mura (Ed.): International Journal of Art, Culture and Design Technologies (IJACDT), ISSUE ON CREATIVITY, INNOVATION AND TECHNOLOGIES CULTURES. Volume 1. Issue 1. p 12-21.

Reimann, Daniela / Bekk, Simone (2014a): GamesLab ON/OFF- game development as an artistic approach to digital media education and portfolio work in vocational preparation, contribution to: Creative Technologies - Create and Engage Using Art and Play, edited by Nelson Zagalo and Pedro Branco, accepted abstract, paper in progress, to be published by Springer 2014 (in review)

Reimann, Daniela / Bekk, Simone (2014b): Introducing artistic processes with digital media in vocational preparation, in: Leonardo Electronic Almanac, issue: The Culture of Digital Education: Innovation in Art, Design, Science and Technology Practices, Senior Editors for this volume: Lanfranco Aceti, Nina Czegledy and Oliver Grau, in review/to appear 2014

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Publicado

2016-06-02

Como Citar

REIMANN, D.; BEKK, S. Facing the technology challenge: Art education concepts and digital media in Germany. Informática na educação: teoria & prática, Porto Alegre, v. 19, n. 1, 2016. DOI: 10.22456/1982-1654.57821. Disponível em: https://seer.ufrgs.br/index.php/InfEducTeoriaPratica/article/view/57821. Acesso em: 1 out. 2022.