Digital games and art-education: general meanings
DOI:
https://doi.org/10.22456/2357-9854.67161Keywords:
Videogame. Art Education. ArtAbstract
This article intends to present, briefly, the pedagogical possibilities in the use of digital games as a tool in teaching art. Relating the current context of video games, this is the discussion of their artistic character as an analogy to facilitate the assimilation of artistic movements in various historical contexts. The work also makes notes about the impact of technology on learning of young and children and how to use the game presents solutions to new educational demands.Downloads
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