Challenges and opportunities for the use of digital information and communication technologies in education during the COVID-19 pandemic: an experience with active methodologies

Autores

  • Franciely Pereira Moreira IFTM
  • Samara Ahyeska Alves Ferreira IFTM
  • Danielli Araujo Lima LICRo IFTM

DOI:

https://doi.org/10.22456/1679-1916.134325

Palavras-chave:

COVID-19 pandemic, digital communication and information technologies, distance learning, gamification, active methodologies, educational games

Resumo

The use of digital communication and information technologies allows the creation of more dynamic and interactive classes, which favor collaboration between students and the personalization of teaching, facilitating the adoption of hybrid teaching
models that combine the best of the face-to-face and online worlds. Thus, this experience report discusses how the COVID-19 pandemic has transformed education, increasing the need to use technologies in the classroom and allowing distance learning. It highlights the importance of investments in equipment and data packages to ensure that all students are included in the teaching-learning process. In this same context, the use of gamification tools, such as Flippity and Wordwall, can make the learning process more dynamic and attractive. The objective of the article is to present opportunities and threats regarding the use of these tools, as well as active blended learning methodologies, and propose an action plan to support teachers to develop digital skills and work with personalization and group learning in a more integrated way. and collaborative.

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Publicado

2023-07-31

Como Citar

MOREIRA, F. P.; FERREIRA, S. A. A.; LIMA, D. A. Challenges and opportunities for the use of digital information and communication technologies in education during the COVID-19 pandemic: an experience with active methodologies. RENOTE, Porto Alegre, v. 21, n. 1, p. 77–86, 2023. DOI: 10.22456/1679-1916.134325. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/134325. Acesso em: 27 abr. 2025.

Edição

Seção

Ensino e aprendizagem mediados por computador