Introdução ao XNA

Authors

  • Bruno Rabello Instituto de Computação, Universidade Federal Fluminense
  • Edson Mattos Instituto de Computação, Universidade Federal Fluminense
  • Bruno Evangelista Instituto de Informática, Universidade Federal de Minas Gerais
  • Esteban Clua Instituto de Computação, Universidade Federal Fluminense

DOI:

https://doi.org/10.22456/2175-2745.6012

Abstract

This tutorial explore the basic characteristics for the game development plataform developed by Microsoft, called XNA (XNA´s Not Acronymed). XNA allows the creation of PC games, for Windows plataform and XBOX 360, for a console plataform. XNA aims to substitute the DirectX Manager, a version of DirectX for a .NET plataform. All the applications made in XNA are compiled in a managed code. This code is executed at the Common Language Runtime (CLR), which is the virtual machine of the .NET plataform.

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Published

2008-09-24

How to Cite

Rabello, B., Mattos, E., Evangelista, B., & Clua, E. (2008). Introdução ao XNA. Revista De Informática Teórica E Aplicada, 15(1), 39–82. https://doi.org/10.22456/2175-2745.6012

Issue

Section

Tutoriais