Usability Analysis of Kahoot in Mathematics Education

Lucas dos Santos Teotônio, Aislânia Alves de Araújo, Jucelio Soares dos Santos


In this paper, we analyze the level of usability of Kahoot in the classroom context. For this, we select/adapt questions in the area of Mathematics, and its Technologies present in the “Exame Nacional do Ensino Médio” and, we apply these questions in a traditional way (paper-and-pencil) and in a gamified way through Kahoot. We elaborated/applied a survey to the participants to verify the level of usability of the instruments. As a result, the Kahoot tool demonstrated time savings, Ease of use, and promoted greater Satisfaction when comparing the application on paper-and-pencil. The participants considered the use of Kahoot to be more comfortable, exciting, satisfying, and encouraging learning better than the paper-and-pencil method.


Usability; kahoot; mathematics.

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Direitos autorais 2021 RENOTE

RENOTE - Revista Novas Tecnologias na Educação      ISSN 1679-1916

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