Evaluation of the Use of Leaderboards in a Gamified Application for Academic Learning

Josinaldo Dias Macena, Aislânia Alves de Araújo, Jucelio Soares dos Santos

Resumo


In this paper, we analyze the interference of the leaderboards in the number of correct answers in the problem-solving activities present in a gamified application. Also, we checked the usability level of the application with/without leaderboards. In order to achieve these objectives, we applied a study in a test scenario and verified the effect of the leaderboards on the number of correct answers. Then, we applied a survey with the participants to analyze the usability level of the application. As a result, although the level of satisfaction of the participants who used the application with the leaderboards was higher, this difference was not significant. Also, the leaderboards did not influence the number of correct answers to problem-solving.


Palavras-chave


Gamification; leaderboards; usability.

Texto completo:

PDF


DOI: https://doi.org/10.22456/1679-1916.110191

Direitos autorais 2021 RENOTE



RENOTE - Revista Novas Tecnologias na Educação      ISSN 1679-1916

A RENOTE, possui a nota Qualis B1 (Ensino) e B1 (Interdisciplinar) no Sistema de Avaliação da CAPES.

Centro Interdisciplinar de Novas Tecnologias na Educação (CINTED) - Universidade Federal do Rio Grande do Sul (UFRGS)

Avenida Paulo Gama, 110 - Anexo III – 3o andar
Porto Alegre, RS, Brasil – CEP: 90040-060

Telefone: (51) 3308-4100
E-mail: renote@cinted.ufrgs.br