End-user centred Adaptation Process of an Educational Exergame to Mobile Platforms

Bernardo Benites de Cequeira, Débora Nice Ferrari Barbosa, João Batista Mossmann

Resumo


This work presents the educational Exergame “The Incredible Adventures of
Apollo & Rosetta in Space” adaptation process to mobile platforms, specifically Tablets. The Exergame was developed for Elementary School children in the school context, presented in previous work. The objective of this work is to propose a combination of three distinct end-user centered techniques in the process of the game adaptation: 1) evolutionary model of software development aimed for games; 2) non-participant observation on game applications with voluntary participants; 3) semi-structured interview with the participants. The methodology allowed the project’s development team to constantly evaluate the game adaptation through prototypes and user tests with four voluntary participants. These user tests were done in pairs during three sessions, with 1- hour session per week. As the results indicated, this end-user centered development enabled an effective portability process of the game between platforms.


Palavras-chave


exergame; mobile game; game adaptation; executive functions; inhibitory control.

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DOI: https://doi.org/10.22456/1679-1916.105987

Direitos autorais 2020 RENOTE



RENOTE - Revista Novas Tecnologias na Educação      ISSN 1679-1916

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