Game development as a pedagogical mechanism: a report on an experiment in public schools aimed at sustainability and the protection of the environment .

Sara das Mercês Silva, Fabíola Pantoja O. Araujo, Saulo W. da Silva Costa, Yomara Pinheiro Pires, Marcos C. da Rocha Seruffo, Josivaldo S. Araujo, Hieda Adriana N. Silva

Resumo


Educational games have been designed in this study with the aim of
arousing an interest in environmental education among 5th grade student , which
involve making sustainable use of the river that flows through the municipality of
Inhangapi, located in the North-East of Para State´. The students’ gain in
knowledge regarding the subjects covered in class was assessed at the end of the
students´ game activities that involved the subjects taught. The results showed that
the use of game construction contributed to the teaching and learning process with
regard to the concepts of Computing and environmental education because almost
60 % of the students correctly applied what they had been taught about game
construction.


Palavras-chave


Educational games,

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DOI: https://doi.org/10.22456/1679-1916.105933

Direitos autorais 2020 RENOTE



RENOTE - Revista Novas Tecnologias na Educação      ISSN 1679-1916

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