Usability Analysis of Kahoot in Mathematics Education

Autores

  • Lucas dos Santos Teotônio Universidade Estadual da Paraíba (UEPB)
  • Aislânia Alves de Araújo Faculdade de Filosofia, Ciências e Letras de Cajazeiras (FAFIC)
  • Jucelio Soares dos Santos Universidade Federal de Campina Grande (UFCG)

DOI:

https://doi.org/10.22456/1679-1916.110194

Palavras-chave:

Usability, kahoot, mathematics.

Resumo

In this paper, we analyze the level of usability of Kahoot in the classroom context. For this, we select/adapt questions in the area of Mathematics, and its Technologies present in the “Exame Nacional do Ensino Médio” and, we apply these questions in a traditional way (paper-and-pencil) and in a gamified way through Kahoot. We elaborated/applied a survey to the participants to verify the level of usability of the instruments. As a result, the Kahoot tool demonstrated time savings, Ease of use, and promoted greater Satisfaction when comparing the application on paper-and-pencil. The participants considered the use of Kahoot to be more comfortable, exciting, satisfying, and encouraging learning better than the paper-and-pencil method.

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Publicado

2021-01-04

Como Citar

DOS SANTOS TEOTÔNIO, L.; ALVES DE ARAÚJO, A.; SOARES DOS SANTOS, J. Usability Analysis of Kahoot in Mathematics Education. Revista Novas Tecnologias na Educação, Porto Alegre, v. 18, n. 2, p. 31–39, 2021. DOI: 10.22456/1679-1916.110194. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/110194. Acesso em: 29 mar. 2024.

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Ambientes Inteligentes para Aprendizagem