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Oliveira dos Santos W, Toda A, Isotani S, Ibert Bittencourt I. Does Gamified Educational Systems Change Students’ Learning Behaviors? A Case Study with Postgraduate Students. RENOTE [Internet]. 28º de dezembro de 2018 [citado 31º de agosto de 2026];16(2):11-20. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/89253