OLIVEIRA DOS SANTOS, Wilk; TODA, Armando; ISOTANI, Seiji; IBERT BITTENCOURT, Ig. Does Gamified Educational Systems Change Students’ Learning Behaviors? A Case Study with Postgraduate Students. RENOTE, Porto Alegre, v. 16, n. 2, p. 11–20, 2018. DOI: 10.22456/1679-1916.89253. Disponível em: https://seer.ufrgs.br/index.php/renote/article/view/89253. Acesso em: 31 ago. 2026.