TY - JOUR AU - Cristina Silveira Santos, Djenane AU - Diniz de Souza, Adler AU - Veiga Paula, Melise PY - 2021/07/28 Y2 - 2024/03/28 TI - Comparing different serious games strategies for teaching the SCRUM Framework JF - Revista Novas Tecnologias na Educação JA - RENOTE VL - 19 IS - 1 SE - Jogos digitais aplicados ao ensino/aprendizagem DO - 10.22456/1679-1916.118432 UR - https://seer.ufrgs.br/index.php/renote/article/view/118432 SP - 227-236 AB - <p>Access to new technologies is slowly changing classrooms and their<br />dynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain.</p> ER -