A Case Study of Augmented Reality for Mobile Platforms
Keywords:graphics, mobile computing, augmented reality
AbstractThis work describes the proposal of an architecture that evolves the concept of augmented reality with geolocation to mobile device platforms. The architecture allows the development of applications that draw points of interest on screen, represented by arrows and panels that directs to each point of interest's location. It uses OpenGL ES 1.0 library to draw the points of interest. The applications' user interaction can be made by moving the device in such a way that activates compass and accelerometer sensors. The device's location determines how far are the points of interest. This work also presents development resources that allow developers to use camera, sensors and geographic coordinates on applications inside the devices simulators. At the end we present an application example along with performance results running on an Android platform's simulator and also on a Android device.
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