CARVALHO, Adrieli Cristina Vieira Vieira de; GRANJA, Ariovaldo Denis; SILVA, Vanessa Gomes da. Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects. Ambiente Construído, [S. l.], v. 20, n. 1, p. 7–20, 2019. Disponível em: https://seer.ufrgs.br/index.php/ambienteconstruido/article/view/91306. Acesso em: 10 ago. 2026.