Carvalho, A. C. V. V. de, Granja, A. D., & Silva, V. G. da. (2019). Use of a card game tool to capture end users’ preferences and add sustainability value to social housing projects. Ambiente Construído, 20(1), 7–20. Recuperado de https://seer.ufrgs.br/index.php/ambienteconstruido/article/view/91306